ActRaiser

$146.99
Regular price
$171.99
Sale price
$146.99

This one has sold.

Tell me when this is back in stock

Get one email when this title is back in stock — same game, same console, any condition.

Explore Super Nintendo games

Looking for a similar version? Email us and we can help!

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few early Super Nintendo games asked you to be both a warrior and a god. ActRaiser does both, and that double life is why it still feels unlike anything else on the system. Quintet and Enix put two genres on one cartridge: you descend as the Master to cut down monsters in side-scrolling action stages, then return to your floating Sky Palace to guide a fledgling civilization through a top-down god simulation. It was an audacious idea for the console's first year, and it works far better than it has any right to.

The world has been carved up by the demon Tanzra and his lieutenants. Each region, from Fillmore and Bloodpool to Kasandora, Aitos, Marahna and Northwall, opens with an action stage that clears the land. Then the simulation takes over: a little cherub angel directs your people where to build, shoots arrows at the creatures spilling out of monster lairs, and calls down your miracles. Lightning clears trees and rock, rain and sunlight reshape the terrain, wind and earthquakes knock down obstacles, and every new citizen strengthens the Master for the next battle. Offerings from one town often solve a problem in another, so the regions feel connected rather than self-contained.

Then there is the music. Yuzo Koshiro's score was among the first to show what the Super Nintendo's sound chip could do, with sweeping orchestral themes that make the opening stage in Fillmore feel like an overture. Plenty of players first heard what 16-bit orchestration could sound like right here, and the soundtrack is still mentioned in the same breath as the genre-blending.

The blend has rarely been tried since. Quintet's own sequel dropped the simulation entirely, Square Enix remade the original as ActRaiser Renaissance in 2021, and the North American release added a Professional Mode that strips the game down to its action stages at a higher difficulty for players who want pure swordplay. Quintet would go on to Soul Blazer, Illusion of Gaia and Terranigma, but ActRaiser is where its taste for mixing creation and combat began, and a fine reason to dig back into the Super Nintendo's first wave of games.

Fast factsgame data via IGDB
Released
1990
Publisher
Enix America Corporation
Developer
Quintet
Players
Single player
About the game

ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo, combining traditional side-scrolling platforming with urban planning god game sections. In 2007, ActRaiser became available on the Wii's Virtual Console download service. A version of the game was also released for European mobile phones in 2004.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayActRaiser on Super Nintendo
Video: ActRaiser

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)