[Volume 13] Super Mario Bros. 3 Strategy Guide

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Item Condition

This is a loose copy of the Volume 13 Super Mario Bros. 3 Strategy Guide — the guide itself, without any additional packaging. Strategy guides from this era were well-loved and heavily used, which is part of what makes surviving copies so treasured today. Feel free to use the "Request Additional Pictures" button on this product page to request high-resolution photos of this exact copy before you buy. Please refer to the provided photos for the exact details of the item's condition.

Item Description

For a lot of kids in 1990, the secrets of Super Mario Bros. 3 came from one place. Nintendo Power Volume 13 is the magazine's first Strategy Guide issue, designated SG1, and instead of the usual mix of reviews and news it hands every page to a single game: the biggest, most surprising Mario adventure the NES ever saw.

And Super Mario Bros. 3 had plenty worth explaining. Eight themed worlds stretch from Grass Land through Desert Land, Water Land, Giant Land, Sky Land, Ice Land and Pipe Land to Bowser's Dark Land, each laid out on an overworld map dotted with Toad Houses, Hammer Bros. and fortresses, with an airship waiting at the end. Raccoon tails, Tanooki and Frog Suits, the Hammer Suit, P-Wings and Warp Whistles turned every stage into a puzzle about what to bring and when to use it. A dedicated guide was the closest thing to a cheat sheet any of us had.

That focus is why the SMB3 Strategy Guide still gets passed around collector circles. It is a full issue built around one of the defining games of the 8-bit era, printed in the bright, illustrated house style of early Nintendo Power, and it began a short run of Strategy Guide issues that sit apart from the regular volumes. Open it and you are back on the floor in front of the TV, plotting a route through World 8.

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Anonymous
This arrived very quickly and packaged well

This arrived very quickly and packaged well. I will definitely purchase from this seller in the future!