The Walking Dead: Season Two

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Item Condition

Complete in box: the game cartridge and its original case, with any printed inserts shown in the photos. Look over the photos for condition, packaging and details. Every game is tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The first season of Telltale's The Walking Dead taught Clementine how to survive. Season Two asks whether she can do it without anyone left to protect her. Now eleven years old and fully under your control, Clementine is cut off from the people she trusted and thrown in with a wary group of strangers, and every conversation becomes a negotiation. Who do you open up to, who do you lie to, and when do you say nothing at all? A timer ticks under each dialogue choice, and silence is always an option, sometimes the most telling one.

Built on Robert Kirkman's comic universe, the season plays as a point-and-click adventure punctuated by sudden, brutal quick-time sequences. You explore, examine and use objects to push the story forward, but the real gameplay is in the relationships. Among the cabin group that takes Clementine in, the survivalist Luke quickly becomes a friend. A familiar face from Season One resurfaces in a way that hits returning players hard. And the season's menace arrives in William Carver, voiced with chilling calm by Michael Madsen, who runs a walled community out of Howe's Hardware and expects absolute loyalty in return for safety.

Across five episodes, released between December 2013 and August 2014, the choices pile up. Who you defend, who you trust and who you forgive all feed into a finale that branches in sharply different directions, deciding who stands beside Clementine at the end and whether she walks toward a safe haven or away from it. The birth of a baby named AJ raises the stakes further, turning survival into something bigger than looking after yourself.

Season Two earned generally strong reviews, with the finale, "No Going Back," scoring a 9.5 from IGN, even if many critics still rank the original season a notch higher. On the Vita it gathers the full five-episode season into one release, and the episodic rhythm suits a handheld perfectly, each chapter ending on a cliffhanger that makes it hard not to start the next. This is the season where Clementine stops being the one who is protected and becomes the one doing the protecting.

Fast factsgame data via IGDB
Released
2013
Publisher
Skybound Games
Developer
Telltale Games
Players
Single player
About the game

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices, including the option to stay silent, with a limited amount of time to make a selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine, which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick-time events to prevent Clementine or her allies from being killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from being attacked by walkers.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayThe Walking Dead: Season Two on PS Vita
Video: The Walking Dead: Season Two

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