Ten Pin Alley 2

$13.99
Regular price
$16.99
Sale price
$13.99

In stock·1 available

Sealed

Factory sealed, never opened by us — photographed through the shrink. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Sealed: the original seal is intact. Any flaw in the seal is noted here and shown in the photos. It ships in a collector's bag or a hard plastic case.

Item Description

There is something endearing about a bowling game that never pretends to be a simulation. Ten Pin Alley 2 borrows its name from the PlayStation-era Ten Pin Alley, but it comes from a different team entirely: the series continued first on Game Boy Advance and then reached the Wii in 2008, developed by Other Ocean Interactive and published by budget label XS Games.

The idea is stripped-down, arcade-style bowling rather than deep pin physics. You choose from eight comically exaggerated bowlers and four alleys, then line up each shot by setting your position, power, placement and hook before sending the ball down the lane. Practice mode lets you work on your spare game, and Tournament mode strings frames together into a competition. On a console where nearly everyone had already learned to bowl with a Wii Remote, it is a quick, light-hearted round that needs no explanation.

Honesty matters here: critics were not kind, and the Wii version earned a Metacritic score of 30, with reviewers singling out its dated graphics and sound. That is exactly what gives it a certain charm today. Ten Pin Alley 2 is a snapshot of the Wii's crowded budget shelf, the kind of casual game that filled store shelves next to dozens of others, and a fun, unpretentious piece of history for collectors who love the Wii's quirkier corners.

Fast factsgame data via IGDB
Released
2008
Publisher
XS Games
Developer
Other Ocean Interactive

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

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Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

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