Street Fighter IV

$10.99
Regular price
$12.99
Sale price
$10.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Nearly a decade separated Street Fighter IV from the last numbered entry in the series, and you can feel how badly Capcom wanted the comeback to land. Producer Yoshinori Ono and co-developer Dimps went back to the clean, readable rhythm of Street Fighter II, then wrapped it in 3D models and bold, brushstroke ink effects while keeping the fighting on a strict 2D plane. After its arcade debut it reached the PlayStation 3 in 2009 with an expanded cast and a full slate of home modes, and it pulled the whole genre back into the spotlight with it.

The roster reads like a reunion. All twelve World Warriors of Street Fighter II are here, from Ryu, Ken and Chun-Li to Guile, Zangief, Blanka and the four Grand Masters led by M. Bison, joined by Akuma and, on consoles, Cammy, Fei Long, Sakura, Rose, Gen and Dan. The newcomers earned their places quickly: the mixed-martial-arts grappler Abel, the gadget-powered Crimson Viper, the deceptively quick Rufus and the luchador chef El Fuerte. Gouken, the master who trained Ryu and Ken, finally steps into the ring, and the eerie, engineered Seth waits at the end of arcade mode as the head of S.I.N.

Focus Attack is the system that gives Street Fighter IV its own personality. Hold two medium buttons to soak up a hit, charge it for a crumpling counter or dash out of it to extend a combo, and suddenly every exchange carries a layer of bluff and read. Taking damage fills the Revenge Gauge that powers each fighter's cinematic Ultra Combo, so a losing player is always one good guess away from a turnaround, while EX specials and Super Combos give the meter even more uses. The Challenge mode's Trials teach each character's combos step by step, and anime-style prologues and endings in arcade mode give every fighter a moment in the spotlight.

Its influence ran well beyond the living room. Street Fighter IV filled tournament halls again, pulled a new generation of players into the genre and set Capcom on a run of updates through Super, Arcade Edition and Ultra. This original PlayStation 3 release is where that wave began, a snapshot of the moment the series rediscovered its swagger, and the cleanest way to feel the core game before later revisions piled on more fighters and more systems.

Fast factsgame data via IGDB
Released
2008
Publisher
Capcom
Developer
Dimps
Players
Single player, Multiplayer
About the game

Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom’s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts. Newcomers: - Abel - C.Viper - Rufus - El Fuerte - Gouken

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayStreet Fighter IV on PlayStation 3
Video: Street Fighter IV

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