Ridge Racer 6

$17.99
Regular price
$21.99
Sale price
$17.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

When the Xbox 360 launched in November 2005, Ridge Racer 6 was on the shelf beside it, the series' first appearance on Microsoft hardware and an early showcase for what high-definition arcade racing could look like. Namco did not chase realism. It doubled down on everything that had made Ridge Racer distinct since the arcades: impossibly long, graceful drifts, sunlit coastal circuits, pounding electronic music and a pack of 14 cars fighting for first over three laps.

The drift is the whole language of the game. You tap into a corner, let the rear swing wide and hold an absurd, stylish slide that would end a run in any simulator. Ridge Racer 6 ties that to its nitrous system: drifting cleanly through corners without crashing charges up to three boost tanks, so the most aggressive line through a hairpin is also the one that fuels your next overtake on the straight. Some events switch nitrous off entirely, and boss duels pit you against a single rival in a far more powerful machine, forcing you to win on technique rather than speed.

The career lives in World Xplorer, a sprawling branching map of events where each victory opens the races next to it. Where a race sits on the map sets its car class and difficulty, and the rewards along the way include new cars, mirrored and reversed tracks and fresh branches to explore. Roughly 130 cars wait to be unlocked, among them a handful of outrageous special machines such as a hovercraft and a tripod-shaped supercar, and the circuits range from the beachfront curves of Surfside Resort to the city lights of Harborline 765. Split screen covers racing on the couch, while the game was also built around Xbox Live races for up to 14 players and downloadable ghost replays.

Series mascot Reiko Nagase stars in the opening, the game is packed with nods to other Namco classics, and the whole package has the glossy confidence of a publisher showing off a brand-new console. It was the last Ridge Racer Namco made before the Namco Bandai merger and the only numbered entry released on an Xbox console, which makes it the Ridge Racer to own when your collection lives on Microsoft hardware, and the purest taste of the series' drift-and-boost rhythm on the system it helped launch.

Fast factsgame data via IGDB
Released
2005
Publisher
Namco
Genre
Racing
Players
Single player, Multiplayer, Split screen
About the game

Ridge Racer 6 is the sixth installment in the Ridge Racer series of racing games. Like previous Ridge Racer titles, the focus of gameplay is on placing first out of 14 in numerous 3-lap races across several tracks and numerous cars.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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