Reactor

$11.99
Regular price
$13.99
Sale price
$11.99

In stock·1 available

Collector Grade

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Item Condition

Game + manual: the cartridge and its manual, no box. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Most 2600 arcade games ask you to blast things. Reactor asks you to shove them. Your ship floats inside a nuclear reactor whose core slowly swells toward meltdown, and the only way to stop it is to bump the stray particles ricocheting around the chamber into the deadly kill wall at its edge, without getting knocked into it yourself.

The physics are the fun. Particles are drawn toward your ship, so every encounter becomes a shoving match where momentum decides who survives. Knock particles into a full set of control rods and the core shrinks back, buying you room; spend one of your limited decoys to lure them into position for the perfect hit; and steer them into the bonus chambers in the corners for extra points. As the core grows, the space to maneuver tightens, and a careful dance turns into a desperate scramble.

Reactor began as a 1982 Gottlieb arcade game designed by Tim Skelly, the creator of Cinematronics vector games such as Rip Off and Star Castle, and it is remembered as the first arcade game to credit its designer on the title screen. Parker Brothers brought it to the 2600 in 1983 in a port by Charlie Heath, trading the arcade trackball for a joystick and letting the difficulty switches set how sensitive the controls feel. It is a game about pressure and positioning rather than firepower, and an arcade conversion that plays like nothing else on a 2600 shelf.

Fast factsgame data via IGDB
Released
1982
Publisher
Gottlieb
Genre
Arcade
Players
Single player
About the game

Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into the rods.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayReactor on Atari 2600
Video: Reactor

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