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Sealed: the original seal is intact. Any flaw in the seal is noted here and shown in the photos. It ships in a collector's bag or a hard plastic case.
Rogueport is not where you expect a Mario adventure to begin. It is a grimy harbor town with a gallows in the square, a crime boss running the back alleys and a sealed door deep beneath the streets that legend says guards a fabulous treasure. Princess Peach sends Mario a magical map from there and promptly vanishes, and what follows is a hunt for the seven Crystal Stars that is funnier, stranger and more inventive than almost anything else Nintendo put on the GameCube. Intelligent Systems built it as the follow-up to the Nintendo 64's Paper Mario, keeping the storybook papercraft look and folding in a sharper script, a bigger cast and a battle system with real showmanship.
Every fight plays out on a theater stage in front of a live audience. Nail your timed action commands or land a flashy Stylish move and the crowd roars, filling the Star Power meter that fuels Mario's special attacks; play badly and the spectators start lobbing things at the stage. Scenery can come crashing down on the combatants mid-battle, and a perfectly timed Superguard turns an enemy's attack back on them. Badges let you build Mario your own way, and every level-up makes you choose between more health, more Flower Points or more room for badges, so no two players end up with quite the same hero.
The chapters are where the game shows off. Mario fights his way up the ranks of the Glitz Pit under a flashy ring name, has his very name and body stolen by a shapeshifter in the gloomy Twilight Town, plays detective aboard the Excess Express and sails for Keelhaul Key with the old sea-dog Admiral Bobbery. Partners like the know-it-all Goombella, the nervous Koopa Koops, the theatrical Madame Flurrie and the shadowy Vivian each bring an overworld trick and a personality that grows over the story. Mario himself picks up paper curses that let him fold into an airplane, roll into a tube or slip sideways through a crack. Between chapters you take control of Peach, held captive by the X-Nauts and striking up an odd friendship with their computer, and Bowser, stomping through his own side-scrolling detours.
For years The Thousand-Year Door was the Paper Mario that fans pointed to when asking Nintendo to bring the series back to its roots, and the 2024 Switch remake proved how much affection it still carries. The GameCube disc is the original that earned all of that: the 2004 script, the hundred-floor Pit of 100 Trials waiting for completionists, and that wonderful soundtrack playing on the hardware it was written for. It is the high point that every later Paper Mario gets measured against.
Paper Mario: The Thousand-Year Door is a turn-based role-playing game and the second entry in the Paper Mario series, set in a world styled to look like paper. Players guide Mario through themed locations, solving puzzles and battling enemies in a timing-based combat system where well-timed button presses strengthen attacks and defense. Battles play out on a stage before an audience whose reactions can help or hinder the player, and Mario recruits a party of companions with unique skills while equipping badges that grant new abilities. Brief segments also let the player control Princess Peach and Bowser between chapters.
Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
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GameCube
Paper Mario Thousand Year Door [Best Seller]
$130.99
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GameCube
Paper Mario Thousand Year Door [Best Seller]
$130.99
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