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Vice has one goal: find Shina, the Abomination that killed his mother, and make her answer for it. He starts that hunt with a single partner, a monster named Schatten, sealed in a jewel and called out to fight at his side. That image sits at the heart of Monster Kingdom: Jewel Summoner, a PSP role-playing game set in a world where monsters vanished in a cataclysm called the Great Disaster, and the few that remained were locked inside jewels that now power human civilization. Rogue monsters known as Abominations still roam the land, and the Jewel Summoners trained by the Order are the ones sent to stop them.
The pedigree is a big part of the appeal. This was the first game from Gaia, the studio Kouji Okada founded after leaving Atlus, and Okada is a co-creator of Shin Megami Tensei. Atlus published it in North America in 2007, and you can feel that lineage in the moody tone and in a game built around collecting, raising and fusing creatures rather than simply defeating them.
Battles are turn-based, with up to three summoners in the party, each carrying up to three monsters and calling out one at a time. Monsters have no health bars of their own; damage comes out of the summoner's shared pool, so every turn is a decision about which creature to risk and which ability is worth its Jewel Points. More than 100 monster types are tied to an elemental system that works like rock-paper-scissors, and a monster can only be captured in a jewel of its own element, which turns collecting into a puzzle of planning ahead. Captured monsters level up, learn new abilities and evolve, and they can be pushed further by fusing them with refined items and quartz.
Reviews at the time were mixed. Critics found the battles slow and the monster-improvement system heavy going, while the soundtrack and art drew real praise, with IGN calling the music top-notch. That leaves Jewel Summoner as a fascinating curiosity: a monster-collecting RPG with Shin Megami Tensei DNA, a darker look than its Pokémon comparisons suggest and a deep customization system for players who love to tinker. It also captures the PSP years when Atlus was bringing smaller Japanese RPGs across the Pacific, and it makes a distinctive pickup for a shelf built around the system's role-playing library.
There was a time when mankind and monsters coexisted in peace, but The Great Disaster put an end to that era. The world changed radically, with all the planet's monsters disappearing in an instant, leaving behind only jewels that radiated tremendous energy.
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PSP
Monster Kingdom Jewel Summoner
$55.99
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PSP
Monster Kingdom Jewel Summoner
$55.99
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