Mobile Suit Gundam Zeonic Front

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Most Gundam games hand you the Federation's white mobile suits and a hero's destiny. Zeonic Front climbs into a Zaku cockpit on the other side of the One Year War, with the Midnight Fenrir Corps, a Zeon special forces unit formed with Kycilia Zabi's blessing. Published by Bandai for the PlayStation 2 and brought to North America in early 2002, it treats the war as a grinding ground campaign seen through the eyes of soldiers on the losing side, and that perspective gives it a pull no Amuro-centered retelling can match.

Missions play out in third person across wide battle zones, and before each one you choose which pilots you will control directly while the AI handles the rest of the unit. You can switch between your chosen suits mid-mission, and objectives unfold in stages, some of which can be cracked with more than one tactical approach. The game rewards planning, positioning and coordinated attacks over brute force, so the satisfaction comes from outthinking a Federation position rather than outdueling everything in sight. As the campaign advances, new pilots join and the hangar fills out with the Zaku I and Zaku II, the Gouf and Gouf Custom, and the heavy Dom, Dom Tropen and Dom Funf.

The cast is what Gundam fans remember. Commander Garret Schmitzer, a veteran wounded by the Federation's Lt. Agar, leads a crew that includes the skilled Lt. Sophie Fran, the brutal Lt. Renchef, the sniper Manning who carries a grudge against him, and Matt Austin, who refuses to pilot anything but a Zaku I. Agar returns as the unit's recurring nemesis, first in a Guncannon and later in the Gundam Mudrock. The story threads the Corps through the war's real turning points, from the capture of the California Base to the fallout of Garma Zabi's death, the assault on Jaburo and a final rescue mission in the Australian desert.

Western reviews were mixed while Famitsu's reviewers in Japan scored it highly, and that split says a lot about who it is for. Zeonic Front is built for the player who loves the grounded, boots-in-the-mud side of the Universal Century, the side explored in The 08th MS Team, and wants to feel the weight of a Zaku squad fighting a war it cannot win. On a PS2 shelf of Gundam games, it is the entry that makes Zeon's frontline pilots the heroes of their own story.

Fast factsgame data via IGDB
Released
2001
Publisher
Bandai
Developer
Sunrise Interactive
About the game

Mobile Suit Gundam: Zeonic Front is a game for the PlayStation 2, which revolves around a Zeon Special Commando Unit during the One Year War, called the Midnight Fenrir Corp. This MS team was created by Kycilia Zabi and participated in the capture of the California Base during the 2nd Earth Invasion Plan.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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D
Darren

Thank you for packaging it safely! And for a great price too!