Mega Man X3

$340.99
Regular price
$384.99
Sale price
$340.99

In stock·1 available

Minor Wear

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Our grade: Minor Wear. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Mega Man X3 arrived on the Super Nintendo as the third chapter in Capcom's celebrated X series, and it brought everything fans had come to love about the spinoff: tight controls, punishing but fair level design and an action-packed world soaked in that late-16-bit aesthetic that still holds up today. Developed by Minakuchi Engineering for Capcom, it was released in Japan in December 1995 and in North America in 1996. As the last Mega Man X game on the SNES, it marks the ceiling of what the franchise reached on Nintendo's hardware before the series moved on to 32-bit platforms, and like X2 it uses Capcom's Cx4 chip for vector graphics and transparency effects.

This time X and Zero take on the Reploid scientist Dr. Doppler and his utopia of Maverick followers. What set X3 apart from its predecessors was the expanded scope of upgrades. Alongside the armor parts hidden in capsules, special chips add new abilities, and since X can generally benefit from only one at a time, you get real choices about how to build him. It was also the first game in the series to let you play as Zero, who can be called in to take X's place in nearly any stage, though he can't take on the bosses. The eight Maverick bosses are creative and visually memorable, and the stages leading up to them are layered with secrets, alternate paths, Heart Tanks, Sub-Tanks and Ride Armor that keep seasoned players busy well beyond a single run.

Visually and sonically, X3 pushed the Super Nintendo hard. The sprite work is detailed and colorful, with boss designs that feel both mechanical and menacing in the way the best Mega Man enemies always do. The soundtrack is a highlight: propulsive, melodic and impossible to get out of your head once it's in there. From the opening stage to the final stretch of fortress levels, the music keeps the energy exactly where it needs to be, a fitting close to the X series' 16-bit era for fans who consider it the pinnacle of the franchise.

Fast factsgame data via IGDB
Released
1995
Publisher
Cost
Developer
Minakuchi Engineering
Players
Single player
About the game

Mega Man X and his trusty partner Zero have a new force to reckon with. Who or what has caused a riot of Mavericks to break out in the experimental utopia known as Doppler Town? Named after the scientist reploid, Doppler Town was supposed to be a place where humans and reploids could live in harmony. After discovering a virus that was turning reploids to Mavericks, Doppler's anti-virus was a big success. But Doppler itself became infected with the virus and assembled a team to take out the Maverick Hunter Units. The Doppler Effect is about to unfold, with Mega Man X and Zero the only cure for the deadly virus!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMega Man X3 on Super Nintendo
Video: Mega Man X3

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