Mega Man Battle Network 6 Cybeast Gregar

$41.99
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$47.99
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$41.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

A wolf-like monster of pure data, a city built on experimental technology and one last threat from Dr. Wily: Mega Man Battle Network 6: Cybeast Gregar sends Lan Hikari and MegaMan.EXE out on the biggest stakes of the series. A job transfer for Lan's father uproots the family from ACDC Town to Cyber City, Lan settles in with new friends, and deep in the Net two legendary Cybeasts are stirring. In this version it is Gregar, the snarling beast of the pair, that MegaMan ends up carrying inside him.

Gregar's power drives Beast Out. For three turns of a battle MegaMan takes on a feral, beast-like form with transformed attacks, but trying to call on it once the counter is spent triggers Beast Over and leaves him worn out and limited for the rest of the fight, so timing the transformation is half the strategy. Alongside it comes the Cross System, which replaced the Soul Unison of the previous two games: finish an ally Navi's mission to earn a Navi Link, and MegaMan can wear that Navi's form for a whole battle without giving up a chip, until a hit from its elemental weakness breaks the Cross. Crosses and Beast Out can be combined for some of the most powerful setups in the series.

This cartridge's Crosses and Navi chips come from HeatMan, ElecMan, SlashMan, EraseMan and ChargeMan, a fire, electric and sword-heavy lineup that gives Gregar a more aggressive flavor than its counterpart, and the Operator Navi contest ends with ChargeMan in the final round. Enemy lineups, chip codes and every Cybeast story event follow the version. Around it, WWW returns, Colonel.EXE and Iris.EXE take center stage in the saga's emotional climax, and an epilogue set two decades later gives the Battle Network story a real ending.

Reviewers in 2006 felt the series had grown predictable, yet that is exactly why players who love the grid-and-chip combat return to it: by the sixth game the systems were as polished and fast as Battle Network ever got. It was the final mainline entry before Capcom moved on to Mega Man Star Force, which makes Gregar one half of a farewell, and the version to choose if HeatMan, SlashMan and ChargeMan are the allies you want at MegaMan's side.

Fast factsgame data via IGDB
Released
2006
Publisher
Capcom
Developer
Capcom Production Studio 2
Players
Single player
About the game

In Mega Man Battle Network 6, Lan's father has received a job transfer and the family moves to Cyber City, a town known for conducting various technological experiments. Lan will meet new people and build new friendships in the real world while Mega Man befriends helpful Navis and encounters dangerous new enemies on the virtual plane. Together they will face threats far more powerful and perilous than they ever have before.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMega Man Battle Network 6 Cybeast Gregar on Game Boy Advance
Video: Mega Man Battle Network 6 Cybeast Gregar

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