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Mario's third theme park opens with a promotion that goes badly wrong: the first 100 guests receive a Mini Pauline toy, Donkey Kong turns up as guest number 101, and with no toy to take home, he grabs the real Pauline and storms into the park. Mario vs. Donkey Kong: Mini-Land Mayhem, the fourth game in Nintendo Software Technology's puzzle series, sends the wind-up Mini Marios after him, and it changes the rules in one important way: you can't steer them at all.
Once you tap a Mini to start it marching, your only tools are the stage itself. With the stylus you lay down girders, conveyor girders, springs, pipes and ladders to build a safe route, and the Minis follow whatever path you have made, for better or worse. That shift turns every level into a small engineering problem solved in real time, while toys trundle toward spikes and wind-up enemies like Shy Guys and Snifits. From the fourth area of each attraction onward, Mini Toad, Mini Peach, Mini DK and Mini Pauline join the march, each needing its own door, which turns the later stages into a delightful juggling act.
The park is divided into eight attractions of eight areas each, every one rounded out with a minigame and a boss stage where Donkey Kong perches on a platform with Pauline and you have to strike the three objects flanking him. Beyond that come Special and Expert stages, a Plus Mode and a final climb up the Skywheel for the last showdown. The Construction Zone returns as well, and each attraction you clear adds its theme and tools to the editor. When the game launched in 2010, players could share stages online through Nintendo Wi-Fi Connection, a service that has since been retired, but building your own levels is still a big, creative toybox on its own.
Mini-Land Mayhem was the last Mario vs. Donkey Kong game made for the original DS, and it is the most polished take on the formula the series had been refining since March of the Minis. The hands-off controls make it feel closer to Lemmings than to a platformer, the escalating stage design rewards careful planning, and the toy-box presentation is full of Nintendo charm. As a clever, low-stress puzzle game you can pick up for five minutes or an hour, it closes out the DS era of the series in style.
At the grand opening of Mario's third theme park, the first 100 guests receive a new Mini Pauline toy. Donkey Kong arrives as the 101st guest and finds himself out of luck. He grabs Pauline and heads into the park with Mario and his Mini Marios in hot pursuit. The fourth game in the series adds new challenges and new opportunities for users to share what they have created.
Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
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Nintendo DS
Mario vs. Donkey Kong Mini-Land Mayhem
$12.99
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Nintendo DS
Mario vs. Donkey Kong Mini-Land Mayhem
$12.99
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