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Mana Khemia: Alchemists of Al-Revis is one of those PlayStation 2 RPGs that quietly earned a devoted following among the players who found it, and few of them ever forgot it. Developed by Gust and brought to North America by NIS America, it is the ninth core entry in the long Atelier lineage, arriving after the three Atelier Iris games with an identity all its own built around alchemy, school life and a cast that earns your affection over the course of the adventure. The setting of Al-Revis Academy gives the whole thing a warm, campus-adventure energy that set it apart from the RPGs around it.
Vayne Aurelius is the son of Theofratus, a legendary alchemist who vanished soon after Vayne was born, and he has grown up as a near-hermit whose only real companion is Sulpher, a Mana in the form of a cat. When Professor Zeppel invites him to Al-Revis, Vayne is swept into a workshop led by Flay Gunnar, known around campus as the Defender of Justice, alongside the clumsy but gifted Jess and the impulsive beastgirl Nikki. The roster keeps growing: Pamela, the school's resident ghost; Anna, an eleven-year-old master swordswoman; Roxis, heir to a famous family of alchemists who gets strong-armed into joining; and Muppy, an alien the group discovers on an assignment. The game is divided into character-focused chapters, giving each member of the workshop a dedicated arc that fleshes them out far beyond what most ensemble casts receive.
Alchemy is the heart of everything. Rather than leveling up in the traditional way, your characters grow through the Grow Book: synthesize a new item and its card opens up, letting party members spend points to absorb its traits. Crafting is not a side activity; it is progression itself, and the game teaches that loop gradually so it never feels like homework. Battles are lively and party-focused, with a front line backed by reserve members who can swap in to support an attack or shield a teammate, which rewards players who learn the rhythms of their full roster.
Played today, Mana Khemia still feels distinctive: a school calendar, a found family of misfits and a crafting system that drives every other part of the game, all wrapped in anime-styled character art that has aged gracefully and music in the bright, melodic style Gust is known for. Beneath the cheerful surface, the story of a lonely boy finding his place has more heart than you might expect. This is the first half of the Mana Khemia pair, and the place to meet Vayne, Sulpher and the original workshop crew before the academy's fortunes change in Mana Khemia 2.
The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.
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PlayStation 2
Mana Khemia Alchemists of Al-Revis
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PlayStation 2
Mana Khemia Alchemists of Al-Revis
$51.99
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