Magic Knight Rayearth

$899.99
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$1,075.99
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$899.99

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Three Tokyo schoolgirls on a field trip, a voice calling for help, and suddenly they are in Cephiro, a world held together only by the prayers of its princess. Magic Knight Rayearth brings CLAMP's hit manga and anime to the Sega Saturn as a bright, story-driven action RPG, and it keeps the warmth of the source material front and center. With the princess imprisoned and the balance of Cephiro collapsing, Hikaru, Umi and Fuu are made Magic Knights and set out to save her.

You control one of the three girls at a time and can swap between them as the situation demands, and each fights in her own way: Hikaru with a sword, Umi with a rapier and Fuu with a bow. Exploration, conversations with the people of Cephiro and real-time combat will feel familiar to anyone raised on top-down Zelda adventures. There is no experience grind; new abilities such as swimming and jumping arrive as the story unfolds, and figuring out where to use them is how the world opens up.

Sega developed the game and released it in Japan in 1995. Working Designs, the publisher known for lively, personality-packed localizations of Saturn RPGs, took on the English version, and after years of work it reached North America in late 1998 as the last Sega Saturn game released in the United States. That gives the game a unique bookend role in the console's history: the Saturn's American story ends with three girls from Tokyo saving a magical kingdom.

For players, it is a charming, approachable adventure that captures why Rayearth won so many fans in the first place. For collectors, each release carries its own appeal. The Japanese original is the game exactly as Sega made it for its home market, and the Working Designs edition is the final chapter of the Saturn's life in North America. Either one belongs beside the anime on any shelf devoted to 1990s CLAMP.

Fast factsgame data via IGDB
Released
1995
Publisher
Working Designs
Developer
Sega Enterprises, Ltd.
Players
Single player
About the game

The balance in the magical world of Cefiro is supported by the prayers of the lovely princess Emerald. When the evil Sage Master imprisoned her, the existence of the entire world was endangered. Using her spiritual powers, the princess contacted three Japanese high-school girls, Hikaru, Umi, and Fuu, turned them into Magic Knights, and summoned them to Cefiro, where their goal is to save her and to restore the balance. This adaptation of the eponymous manga and anime series is an action game with light role-playing elements, somewhat similar in style to Zelda games. The protagonists are all the three girls, but the player can controls only one of them at a time. Each one has advantages and disadvantages, as well as different fighting styles: Hikaru uses swords, Umi a rapier, and Fuu a bow. The player advances through the game by exploring the world, talking to non-playable characters, and fighting enemies in real-time combat. There is no experience system; new abilities (among them swimming and jumping) are gained as dictated by the story, and must be used in certain points in order to advance.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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Customer Reviews

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T
Tyler

Unfortunately this was a replication of the original game and did not work in a unmodded Saturn.