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Magic: The Gathering single: Grove of the Burnwillows, from From the Vault: Realms. Our grade: Lightly Played or better. Pictured: this printing of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.
Grove of the Burnwillows first appeared in Future Sight as one of the futureshifted cards, printed in a frame meant to look like it had arrived from Magic's future. It taps for colorless mana with no strings attached, or for red or green mana at the small cost of giving each opponent 1 life.
That drawback is the whole story. Most decks barely notice an opponent gaining a point of life, and some turn it into an advantage: with Punishing Fire, every time an opponent gains life you may pay red to return the Fire from your graveyard to your hand, so Grove becomes a machine that recycles a removal spell over and over. The pairing became a long-running combo in Magic's older formats, and in Commander the Grove is an untapped red-green dual land whose cost is close to nothing at a 40-life table.
From the Vault: Realms collected fifteen remarkable lands in foil, and Cliff Childs's glowing forest makes this one easy to pick out, its trees lit with leaves that open in flame. This is the From the Vault: Realms printing, collector number 8, illustrated by Cliff Childs; like every card in the From the Vault series, it was printed in foil.
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Magic
Grove of the Burnwillows
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Magic
Grove of the Burnwillows
$12.99
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Related cards currently available — any set, any finish.
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Retro video games, consoles, and trading cards—carefully described, securely packed, and shipped from Bucks County, PA.
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