F-22 Interceptor

$11.99
Regular price
$13.99
Sale price
$11.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. For the specifics, look to the photos — they're of this exact item. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

When F-22 Interceptor came out in 1991, the plane it put you in barely existed. The Lockheed YF-22 prototype had made its first flight only the year before, so Ned Lerner and Gene Kusmiak's Genesis sim let players fly tomorrow's fighter long before the real Raptor entered service. That forward-looking idea, rendered in 3D polygons on a 16-bit console, made it one of the most ambitious flight games of the Genesis's early years.

Choose from three skill levels, Cadet, Training and Combat, and four campaigns set over the United States, Korea, Iraq and Russia, then get to work. Surface-to-air missiles, artillery and enemy aircraft, from several MiG types to helicopters, stand between you and objectives that usually mix air and ground targets such as tanks and structures. Your arsenal runs from heat-seeking Sidewinders to Maverick missiles and precision-guided bombs, with chaff to shake incoming missiles and cannons for close work. The job isn't done when the targets are: you still have to bring the jet home to a runway or an aircraft carrier, sometimes after an in-flight refuel to keep from running dry.

Finish the four campaigns and an Aces campaign opens up, pitting you against elite pilots from each theater, and a basic mission editor lets you design your own sorties. There's a clever two-player option as well: a second controller lets a friend handle targeting while you fly, turning the cockpit into a pilot-and-copilot partnership on the couch.

British magazines loved it. MegaTech called it absolutely fantastic, and Mega ranked it 30th among the best Mega Drive games of all time. Ned Lerner's studio, Lerner Research, would soon merge with Blue Sky Productions to form Looking Glass Technologies, the team behind System Shock and Thief, which makes this cartridge an intriguing early chapter for PC-gaming history buffs and a showcase of how far early Genesis developers pushed 3D.

Fast factsgame data via IGDB
Released
1991
Publisher
Electronic Arts Victor
Developer
Lerner Research
Players
Single player
About the game

This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)