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Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.
Hold the B button a second too long and your rider's engine gauge hits the red, the bike coughs to a stop, and you sit helplessly at the side of the track while the field roars past. That single mechanic is the genius of Excitebike. Nintendo's motocross racer is built on a constant, nerve-racking trade between speed and heat: turbo gets you there faster, but only the arrow strips painted across the dirt will cool the engine back down, so every lap becomes a running calculation of how hard you dare to push.
The jumps are where it comes alive. Once your wheels leave a ramp, the D-pad shifts the rider's weight forward or back, and the landing decides everything. Touch down on both wheels and you keep your momentum; come in nose-first or off-balance and you are tumbling across the track. Mud patches, grass and staggered hurdles force you to change lanes constantly, and Selection B fills those lanes with CPU riders who will clip your back wheel and send you sprawling. Finish third or better in the preliminary race to qualify for the championship, and the courses only get meaner from there. Selection A strips it back to you against the clock, which is where the precise physics shine brightest.
Then there is Design mode, a track editor built from 19 kinds of hurdles and ramps, offered in a home console game in the mid-1980s. Players spent hours building absurd ramp sequences and then trying to survive them. American owners had one catch: saving a course relied on the Famicom Data Recorder, a cassette drive sold only in Japan, so on the NES every creation lasted only until the power switch went off, which somehow made each one feel more precious.
Excitebike was among the games waiting for the NES at its North American launch, with Shigeru Miyamoto as its director and designer and Toshihiko Nakago as programmer, and its side-scrolling engine was put to work again in Super Mario Bros. The series it started runs through Excitebike 64, Excite Truck and Excitebots, and an Excitebike course later turned up in Mario Kart 8. Playing the original cartridge is the best way to feel how much design Nintendo packed into a strip of dirt and a temperature gauge.
Excitebike is a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 and as a launch title for the NES in 1985. It is the first game of the Excite series.
Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
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NES
Excitebike [5 Screw]
$17.99
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NES
Excitebike [5 Screw]
$17.99
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This game in other conditions, currently available — each one photographed on its own.
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Retro video games, consoles, and trading cards—carefully described, securely packed, and shipped from Bucks County, PA.
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