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Lightning trading blows with the Cloud of Darkness, Laguna firing at Kefka from across a collapsing arena, Tifa squaring up to Sephiroth: Dissidia 012 [duodecim] Final Fantasy is the PSP's great what-if tournament, and this second round is bigger in every direction. Square Enix's 2011 follow-up rewinds to the twelfth cycle of the war between Cosmos, goddess of harmony, and Chaos, god of discord. Duodecim is Latin for twelve, and that is the whole premise: a new war, new warriors drawn into it, and a prequel chapter that sets the stage for the first game's story.
The fighting still runs on Dissidia's clever Bravery system. Bravery attacks steal points from your opponent to build your own total, and HP attacks cash that total in as real damage, so every exchange is a tug-of-war between building power and spending it at the right moment. Fights sprawl across fully 3D arenas, with characters dashing along walls and chasing each other through the air. The big addition is the Assist system: bring a second fighter into battle and call them in for a single strike, charged up by landing your own hits. An assist can pull you out of a juggle or extend a combo, opponents can knock your partner out with an Assist Break, and the new EX Revenge lets you halt a rival's EX Mode while dishing out heavy damage. The result plays closer to a tag-team brawler than the original ever did.
The roster grows to 31 fighters, with newcomers including Lightning from Final Fantasy XIII, Kain from IV, Tifa from VII, Laguna from VIII, Yuna from X, Vaan from XII, Prishe from XI and the sword-hoarding Gilgamesh. Story mode now unfolds on an overworld map where you travel between gates, open treasure chests and shop at a Moogle, with the familiar board-style stages waiting inside each gate, and every chapter unlocks Reports that add more scenes and battles. Players who kept a save from the first Dissidia can carry much of that progress over for a head start.
The plot is pure fan service and lands best if you already love these characters, but that is rather the point. Hearing heroes and villains from across the series spar with each other, backed by arrangements of their own battle music, is a celebration few franchises could pull off, and the deep equipment, accessory and summon customization keeps the grind rewarding well past the credits. Add local ad hoc duels against a friend, and this is the fuller, sharper edition of Dissidia, and the game that brought Lightning into the fight.
"DISSIDIA 012[duodecim] FINAL FANTASY is the blockbuster follow-up to the smash hit DISSIDIA FINAL FANTASY, offering a winning mix of Beat ‘Em Up action and RPG depth, starring the most memorable heroes and villains from the worlds of the FINAL FANTASY series. The title refers to the ‘12th battle’ (duodecim means 12 in Latin), a new war between Cosmos and Chaos, that forms the basis of the story. This war will require new allies both good and evil to join the battle. DISSIDIA 012[duodecim] FINAL FANTASY also adds new game modes, story missions, items, alternate costumes and combat features, expanding upon the action and excitement of DISSIDIA FINAL FANTASY in every way. Get ready for the return of the ultimate portable fighting experience."
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PSP
Dissidia 012: Duodecim Final Fantasy
$28.99
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PSP
Dissidia 012: Duodecim Final Fantasy
$28.99
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