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One clean kick sends your opponent tumbling off a ledge, and the fight simply carries on in the arena below. Dead or Alive 2 made fights feel like action-movie set pieces, and when it reached the Dreamcast in 2000 it was one of the most dazzling showcases the console had. Team Ninja, led by Tomonobu Itagaki, took the promising first game and turned it into a fighter that looked a full generation ahead of its rivals.
Underneath the spectacle sits a smart, distinctive fighting system. Everything revolves around a triangle of blows, throws and holds: strikes beat throws, throws beat holds, and holds catch strikes and turn them back on the attacker. Many hits leave your opponent stunned, unable to attack or guard but still able to guess at a hold, so every combo becomes a mind game. Because most strikes can be punished by fast throws, reckless offense gets you hurt, and reading your opponent matters more than memorizing strings.
The stages are characters in their own right, with multi-tiered arenas where you can knock a rival over a ledge or through a wall into a new area, and danger zones that reward smart positioning. Tag Battle mode lets you team two fighters and swap them mid-match, with special tag throws for certain pairings. The roster is packed with personality: the runaway kunoichi Kasumi and her half-sister Ayane, Ninja Gaiden's own Ryu Hayabusa, the amnesiac Ein, Jann Lee, Lei Fang, Tina and Bass Armstrong, Zack, and newcomer Helena, all chasing the title at DOATEC's second tournament.
Dead or Alive 2 cemented the series as a major name in 3D fighting, and later versions arrived on other consoles, but this Dreamcast release was the first chance to play it at home. Fast, beautiful and far deeper than its reputation suggests, it is a highlight of the Dreamcast's remarkable fighting-game library.
Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky.
Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
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Dreamcast
Dead or Alive 2
$50.99
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Dreamcast
Dead or Alive 2
$50.99
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