Darksiders II

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

War was the hammer. Death is the blade. Darksiders II trades the first game's armored brute for the most feared of the Four Horsemen, a lean, masked figure who runs along walls, vaults across chasms and cuts through enemies with a pair of scythes, and the shift in pace changes how the whole adventure feels. It is faster, more acrobatic and far more interested in exploration than its predecessor.

The story runs alongside the original game. While War stands accused of starting the Apocalypse too early, Death sets out to clear his brother's name by doing something even the Charred Council would forbid: restoring humanity itself. That quest carries him, with his horse Despair and the crow Dust as his guide, through realms never seen in the first game, from the Forge Lands of the giant craftsmen known as the Makers to the gloomy Kingdom of the Dead, and eventually toward Absalom, the first of the Nephilim.

Vigil Games leaned hard into RPG systems this time. Enemies drop randomized armor and weapons with their own stats, and possessed weapons can absorb unwanted gear to grow stronger. Death's scythes pair with a secondary weapon, either heavy tools like hammers and axes or quick ones like claws and gauntlets, and two skill trees shape his build: Harbinger for brutal melee power, Necromancer for summoning ghouls and crows to fight at his side. Between fights, the dungeons keep the series' love of puzzle design, with tools like Deathgrip and Voidwalker portals opening up new routes.

Joe Madureira's chunky, comic-book art gives every realm a bold silhouette, and Jesper Kyd's score lends it a sweeping, melancholy scale. Darksiders II arrived just before THQ's collapse, which also closed Vigil Games, making it the last Darksiders the original studio completed. Played after the first game, it fills in what was happening to the other Horsemen and is the bigger, deeper sequel of the pair.

Fast factsgame data via IGDB
Released
2012
Publisher
Spike Chunsoft
Developer
Vigil Games
Players
Single player
About the game

Become Death - The most feared of the legendary Four Horseman. Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization – Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death. Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations. Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayDarksiders II on PlayStation 3
Video: Darksiders II

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