Chromehounds

$6.99
Regular price
$8.99
Sale price
$6.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the disc in a protective holder, no case or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Long before Dark Souls made FromSoftware a household name, the studio was the authority on giant robots thanks to Armored Core, and Chromehounds is its most tactical take on the idea. Published by Sega in 2006, it trades Armored Core's speed for weight. Your HOUND is a lumbering walking tank, every ridge and ruined building is cover worth fighting over, and a single well-placed artillery shell can decide a match.

Building a HOUND is half the game. Chassis, cockpit, generator, system parts, light and heavy weapons and support parts all bolt together in the Garage, and every choice involves trade-offs in weight, power and balance. The cockpit is the one part you cannot afford to lose, so armoring it became second nature to experienced pilots. Builds grow out of six role types: Soldiers on the front line, long-range Snipers, heavily armored Defenders, fast Scouts, Heavy Gunners raining down artillery, and Tactics Commanders who project a communications network that lets the squad see the battlefield.

The single-player campaign gives each of the six roles its own string of seven missions, a structured way to learn every job, set in the war-torn region of Neroimus. Three nations fight over it, each with its own engineering philosophy: Tarakia's versatile mid-range weaponry, Morskoj's heavy, durable hardware and Sal Kar's light, high-performance parts that trade toughness for speed.

Chromehounds' grand ambition was the Neroimus War, a persistent online campaign in which squads pledged to a nation fought map by map for territory over months-long wars, with communication towers controlling who could even talk to their teammates. Those servers went dark years ago, but the stories from that war are a big part of the game's legend, and the campaign and the endlessly tinkerable Garage are still here. For FromSoftware fans, it is a fascinating deep cut that shows the studio's love of demanding, build-driven play in an entirely different form.

Fast factsgame data via IGDB
Released
2006
Publisher
Sega
Developer
FromSoftware
Players
Single player, Multiplayer
About the game

With dozens of parts to choose from, players are able to create their own giant mech. With a built in squad mechanic, Chromehounds' biggest draw was it's persistent online play.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayChromehounds on Xbox 360
Video: Chromehounds

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