Bowling

$17.99
Regular price
$20.99
Sale price
$17.99

In stock·1 available

Collector Grade

Game and manual, no box — the collector’s middle ground. Game condition guide →

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Item Condition

Game + manual: the cartridge and its manual, no box. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Bowling is one of those early Atari 2600 games that wins you over with sheer simplicity: line up your bowler, release the ball and watch the pins scatter. Released by Atari in 1979, it turns ten frames at the lanes into a quick, friendly contest for one player or two taking turns.

Before each roll you slide your bowler up and down the end of the lane to pick your angle, then let the ball fly. The real fun is in the variations. In four of its six game options you can steer the ball after release, turning each roll into a little test of timing as you try to guide it into the pocket, while the others make you commit to your line the moment you let go. Strikes, spares and a full ten-frame scorecard follow standard bowling rules, so the stakes feel familiar from the first frame.

It is exactly the kind of game the early 2600 did best: easy to learn, quick to play and much more competitive than it looks once a second player picks up a joystick. If you collect Atari's first wave of sports titles, or just want a relaxed two-player game on original hardware, Bowling is a charming and surprisingly addictive way to spend ten frames.

Fast factsgame data via IGDB
Released
1979
Publisher
Atari
Genre
Sports
Players
Single player, Multiplayer
About the game

The game is based on the game of bowling, playable by one player or two players alternating. In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a strike, while knocking every pin down in both shots is a spare. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spares acquired.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayBowling on Atari 2600
Video: Bowling

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