Zero the Kamikaze Squirrel

$464.99
Regular price
$512.99
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$464.99

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Zero the Kamikaze Squirrel is one of the hidden gems of the mid-nineties Genesis library. A spin-off of the Aero the Acro-Bat series, it gives Aero's rival his own starring role, and it works surprisingly well. Developed by Iguana Entertainment and published by Sunsoft, it arrived on the Genesis in October 1994, the same season as Aero the Acro-Bat 2, with a Super NES version a month later. Zero began as a sketch by Justin Siller, son of Aero designer David Siller, and it took a year to turn that concept into a sprite. It's the kind of side-scrolling platformer that rewards players who take the time to learn its mechanics and pushes back on the notion that spin-off games can't stand on their own.

The story gives Zero a personal stake. A telegram from his girlfriend Amy warns him that an evil lumberjack, Jacques Le Sheets, is cutting down their home, Stony Forest, to print counterfeit money, and has captured her father. Shot down and crash-landed on the beach, Zero fights his way from the beach into the forest and on to Le Sheets' paper factory, with Aero's old nemesis Edgar Ektor lurking in the background.

What sets Zero apart from the crowded early nineties platformer field is its emphasis on movement. He can swoop and dive-bomb enemies from above, spin through the air and double jump, fights up close with nunchaku and throws a limited supply of ninja stars as his ranged attack. The level design leans into this, building environments that encourage you to stay airborne and string together acrobatic moves rather than simply running and jumping to the end, with secret areas tucked into every level. It's an action-platformer with more depth than it tends to get credit for, and once its dives and swoops click, it's hard to put down.

The presentation holds up well for the era. Zero's sprite is expressive and well-animated, and Electronic Gaming Monthly's reviewers praised graphics colorful enough that one said they surpassed the Genesis's theoretical color limits. The audio draws on traditional Japanese melodies and sounds set against a rock and roll soundtrack, a fitting match for a martial-arts squirrel with this much attitude.

Fast factsgame data via IGDB
Released
1994
Publisher
SUNSOFT
Developer
Iguana Entertainment
Players
Single player
About the game

A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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