Mario Golf Advance Tour

$34.99
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$40.99
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$34.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Mario Golf: Advance Tour is one of the finest sports RPGs on the Game Boy Advance, a handheld golf game with a full role-playing adventure humming underneath it. Camelot Software Planning had already proven the idea with Mario Golf on the Game Boy Color, and in 2004 the studio refined it into something richer and more confident. If you played that earlier handheld Mario Golf, you know Camelot can do this format justice. Advance Tour does it better.

You choose between two young golfers, Neil and Ella, and the other becomes your doubles partner. Neil hits harder with a slight draw, while Ella is more precise with a gentle fade. Their goal is to prove themselves in the tournaments of four clubs, Marion, Palms, Dunes and Links, and earn the right to play a round with Mario himself. Experience from every round, lesson and challenge is shared between the pair, and each level-up hands you stat points to shape their drive and accuracy. Every club has its own course, a practice area full of mini-games, a match against the course leader and a secret challenge that rewards useful items, which gives each visit a purpose beyond sinking birdies.

On the course, the satisfaction comes from timing and judgment: reading the wind and the lie, then dialing in the perfect approach shot. Side courses and a Custom Club Shop, where a Custom Ticket buys specially made clubs, keep the progression rewarding after the main tournaments. Connectivity with Mario Golf: Toadstool Tour on the GameCube was a clever bonus: with a GameCube–Game Boy Advance link cable, Neil and Ella could travel to the console game, earn experience there and bring it home, and linking the two unlocked Luigi, Wario, Waluigi and Bowser as playable characters.

Two to four players can take turns on a single Game Boy Advance, linked systems let each player bring their own characters and clubs, and a Club Exchange mode lets friends trade hard-earned gear. IGN awarded it a 9.5 and an Editors' Choice, and the RPG backbone is why it stayed in so many GBA rotations long after other sports games were shelved. It rewards patience and investment, and watching a pair of rookies grow into champions is the kind of payoff a straight arcade golf game simply can't offer.

Fast factsgame data via IGDB
Released
2004
Publisher
Nintendo
Developer
Camelot Software Planning
Genre
RPG, Sports
Players
Single player, Split screen
About the game

Grab your clubs and start down the road to golfing perfection in this role-playing golf adventure! Chat up the locals at golf clinics, hone your skills in challenges like Club Slots and Go-Go Gates, and try to become the champ of all the country clubs! The Mushroom Kingdom residents take on only the very best.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayMario Golf Advance Tour on Game Boy Advance
Video: Mario Golf Advance Tour

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