Klax

$11.99
Regular price
$13.99
Sale price
$11.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Klax looks simple for about ten seconds. Colored tiles tumble end over end down a conveyor belt, you catch them on a paddle and flip them into a five-column bin, trying to line up three or more of the same color in a row, a column or a diagonal. That is a Klax. Then the belt speeds up, the tiles keep coming, and careful planning turns into frantic improvisation.

Designed by Dave Akers and Mark Stephen Pierce, Klax was Atari Games' 1989 arcade answer to the puzzle craze Tetris started, arriving while the company was tangled in its legal fight over Tetris itself, and the 1990 NES version brings that pressure home. It keeps the arcade's wave structure, where every stage sets a different goal: a number of Klaxes, a set of diagonals, a points target, or simply surviving without letting tiles fall off the end of the belt. The paddle can hold a small stack of tiles, and flicking one back up the conveyor to buy a second of thinking time is a skill in itself.

What makes Klax special is how it blends two kinds of thinking. Catching tiles is pure reflex, a little like a paddle game, while placing them is careful stacking strategy: building setups where one tile completes two or three Klaxes at once, with diagonals scoring biggest, is the road to huge scores. It is a puzzler learned in minutes and mastered over months, and on the NES it is a distinctive alternative to the endless Tetris-likes, with a look and rhythm that belong entirely to Atari's late-arcade style.

Fast factsgame data via IGDB
Released
1990
Publisher
Atari Games
Players
Single player, Multiplayer, Split screen
About the game

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayKlax on NES
Video: Klax

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