Pokémon Pokopia and the Cozy Game Renaissance
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Time to read 8 min
Written by: Beth, Contributing Writer for Coolection
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Published on
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Time to read 8 min
Pokemon Pokopia was a surprise to many, especially those who have been long time Pokemon fans. The formula hadn't seen much change over the years, other than a few stand-out titles: catch, train, battle, repeat. Although Pokemon switched to a 3D aesthetic for its main series with the release of X and Y, the overall structure remained the same. Pokemon Legends: Arceus, released in 2022, sought to shake things up by introducing a (limited) open world system, alpha pokemon, special boss battles, and the ability for players to be hit and damaged by Pokemon. In 2025, Pokemon Legends: Z-A was released as a successor in the Legends series to Arceus. Z-A introduced even more changes, notably the switch from turn-based combat to real-time.
Although both of these entries were commercially successful and overall reviewed positively, they were still following the general formula that had been established. Before the release of Pokopia, the last "unique" Pokemon game release was Detective Pikachu Returns in 2023 (not including mobile games and non-US releases). 2026 is already turning out to be an interesting - and exciting - time for Pokemon fans, with both Pokopia and Pokemon Champions having released in the past month. But what makes Pokopia in particular so special?
2020 was a unique year. It was the start of an international pandemic, leading to uncertainty, mass job loss, and way more inward reflection than I think anyone was comfortable with. It was also the start of a new movement in gaming - the cozy game renaissance.
Animal Crossing: New Horizons released just as the world was grinding to a halt in response to the pandemic, and it was just in time to become man's new best friend. Those who were normally out of the house, much too busy to pick up a Switch or any other console, were suddenly limited to the square footage of their home. Many found themselves with too much time on their hands due to job loss. It was the opportune moment to dust the cobwebs from your Nintendo Switch, fire up the new Animal Crossing title, and experience some escapism. And boy did it work.
New Horizons was a huge hit, selling over 47 million copies worldwide, getting nominated for multiple awards, becoming the 2nd best-selling game on the Switch, and breaking the record (on consoles) for the most digital units being sold in one month. It's clear that the pandemic had a large impact on the success of the game, but credit must be given where it's due: New Horizons tapped into something that people were missing, even seasoned gamers.
Cozy games have been around for a long time. Just look at series like Harvest Moon, which dates back to 1996/97. But the cozy genre, despite some popular series, hasn't spent much time in the spotlight, and has often been disregarded by those who label themselves as "gamers". Even in recent years, it wasn't that unusual for someone to be told they weren't a "real gamer" if all they played was Harvest Moon, The Sims, and Animal Crossing. Stardew Valley's release in 2016 caused a revival in interest and popularity to the genre, but 2020 was when things really started to ramp.
Cozy games fulfilled two key areas for gamers and non-gamers alike: self-care and escapism. The calm, (mostly) combat-free, task-oriented, and aesthetically pleasing nature of these games provided an almost therapeutic effect, allowing for focus to be switched from real-world problems to in-game quests. The level of micro-management in cozy games, such as building your own garden, deciding which side quests to do, choosing which NPC to romance, etc., provided control in a time when everything felt out of control. The genre was also very beginner friendly, allowing non-gamers an easy point of entry without the overwhelm typically caused by mechanically intensive games like turn-based strategies, action-RPGs, and other genres. Cozy games were making a come back.
Pokopia is like a breath of fresh air to Pokemon fans who have been pining for something different, but also a pleasant surprise for those who are satisfied with the status quo. Being in a genre renaissance is generally positive, but it can lead to many low effort copycats and failed reinventions. Pokopia managed to keep its balance, proudly wearing its inspiration on its sleeve while also keeping the familiar Pokemon charm and implementing creative spins on existing ideas.
Pokopia presents itself like a cross between Animal Crossing and Dragon Quest Builders but with a different cast of characters and a very different story. Like Animal Crossing, it features an array of simple but relaxing tasks, such as gardening/landscaping and collecting resources. In the vein of Dragon Quest Builders and Minecraft, the environment is block based. You can gather blocks of materials, like dirt, sand, rock, etc., by destroying their structures, allowing you to rebuild and reshape the world to your liking. Although there are many premade kits for houses, you can build your own if you like, using the block based system.
Fans of these types of games will find themselves right at home with the reshaping of the landscape, crafting new items, and discovering new materials. But newcomers will settle in nicely too, thanks to the ongoing tutorial that slowly introduces new mechanics and features, the user friendly UI, and the relaxed pace of the game. There are a few things that could have been explained better, such as how to get lumber from small logs, and that the stamps you collect are based on real-time, not in-game time. However, these seem pretty minor in comparison with what the game does right.
The game opens up more Pokemon, abilities, and options as you progress, allowing for a gentle pace, but also giving some control to the player on how quickly they would like to move forward. For example, you can't visit Dream Islands until you get the Pokemon Drifloon into your "base". Certain Pokemon unlock abilities for you that allow further progression, such as "Cut" from Scyther. But it isn't enough to attract the Pokemon with a specialized habitat - you must pay attention to their wants and needs. Sometimes this will mean adding something to their habitat, like a toy or a piece of furniture. Sometimes it will mean moving them to a new home.
Between keeping the Pokemon happy, rebuilding the landscape, crafting new items, completing quests, and attracting new Pokemon, there's a lot to keep you busy. For a lot of cozy games, that's enough on its own. A simple story of a farmer revitalizing their grandfather's plot of land, or a city slicker moving to the country to start over, isn't unusual. But Pokopia clues you in pretty early that there's something going on below the surface - something beyond a friendly Ditto helping build Pokemon habitats. Waking up from a long nap to find a desolate world devoid of any Human life, ruined Poke Centers, and scattered Pokemon, certainly raises some questions. But don't worry - we're keeping this spoiler free.
Unlike the main stream Pokemon titles that keep you in a catch, train, battle loop, Pokopia encourages you to put down your spreadsheets, release your min-maxing urges, and relax. Build a new habitat. Plant some flowers. Rebuild a damaged road. Explore the wilds. Collect branches and leaves. Not relaxing enough? Take it down a notch even further and take some pictures of your Pokemon friends, or just talk to them.
Although the cozy game movement really took off in 2020, it hasn't seen much of a slow down. Intel Market Research predicts a valuation of $1,473 million in 2032 for the online cozy game market, up from $973 million in 2024 (Intel Market Research, 2025). Cozy games have blossomed in both main stream and indie circles. AAA titles like Disney Dreamlight Valley continue to keep thousands of players engaged on a month-to-month basis, but indie darlings like Coral Island show similar stats (SteamDB). And just when you think the cozy genre is running out of steam, you get announcements like Paralives, an indie competitor to The Sims, or Witchbrook, a witch-life sim from the creators of Stardew Valley!
Combat heavy genres like action RPGs and FPSs continue to see a lot of player engagement and support, but it is clear that more gamers are adding "cozy" into their list of enjoyed categories. As the world continues to be hectic around us, there is an increased desire for stress-free gaming. No character deaths, no consequences for skipping a quest, no time limits - just endless tasks.
In addition to the overall desire for stress-free games, there has also been an increase in the female player base, who made up over 60% of the cozy game players in 2025 (Intel Market Research, 2025). As gaming has become more main stream and acceptable as a hobby, the player base has become more diverse, leading to shifts in the popularity of game categories. That being said, if you look at the top games on Steam by daily active players, you won't find a cozy game until #18, which is Stardew Valley (SteamDB). Spots #1-17 are primarily dominated by the FPS/competitve shooter genre. The shift is happening, but it is more about a shift to include cozy games rather than a shift away from other genres.
So does Pokopia signal a change of pace for the Pokemon series? So far, it doesn't look like it. We know that the next game in the main series is expected to come out in 2027 - Pokemon Winds and Waves. Also, thanks to leaked information from Centro Leaks, we have an idea of what the Pokemon roadmap looks like, which includes DLC for Winds and Waves, a new Pokemon Legends entry, and a "multi-region remake" called "Project Seed" (The Game Post). Since none of the leaks have been confirmed at this time, we don't know if this really is the plan - but it suggests that the Pokemon franchise is stepping away from the cozy genre for awhile.
Although it's disappointing that the Pokemon series may not do anything further with Pokopia over the next few years, I believe that it's success has not gone unnoticed by Game Freak, The Pokemon Company, or Nintendo. I suspect that either a Pokopia sequel or another original Pokemon cozy game will be developed within the next 10 years. In the meantime, Pokopia provides many hours of relaxing gameplay. And if Pokopia leaves you wanting more, don't worry - there are many cozy games available, and quite a few interesting titles set to release later this year.
So curl up with your favorite drink, a soft blanket (or a portable fan if you're experiencing a heat wave), your Nintendo Switch/Switch 2, and lose yourself in the cozy world of Pokemon Pokopia. You deserve a break.
1. Intel Market Research, https://www.intelmarketresearch.com/online-cozy-game-market-6937#:~:text=The%20global%20Online%20Cozy%20Game%20market%20has%20experienced%20significant%20growth,6.5%25%20during%20the%20forecast%20period.
2. SteamDB, https://steamdb.info/stats/dailyactiveusers/
3. The Game Post, https://thegamepost.com/new-pokemon-roadmap-leak-next-five-years-games/
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